Kingdoms of Amalur is a game flying so low under the radar, it takes a Resident Evil 6 demo to finally make it appear as a blip. Early reviews have already begun to trickle in however, giving the game great scores.
Whilst the advertising of the game clearly needed some more attention, the game itself clearly didn't.
Ian Frazier, lead designer of Kingdoms of Amalur: Reckoning, had an interview with Strategy Informer, over at a recent EA showcase. There, he had some interesting pieces of information to share.
"We recently had a content completion play through about two months ago… so, QA guys, they’ve been playing the game for years, they know all there is to know about it, it’s ins and outs, etc… their goal is to play everything. Do every quest, every dungeon, everything possible, but as fast as possible.
That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere that’s sprintable, fast travel everywhere you can, don’t do any combat you don’t need to do… that all took around 200 hours, and that was a speed run."
Whilst a fast run through the story can take somewhere from 30 to 40 hours, that will clearly not be all that there is to see in this game.
I can just hear the Let's Players now in their 190th hour: "OH MY GOD, I RAN OUT OF JOKES 100 HOURS AGOOOOOO!"
Kingdoms of Amalur: Reckoning is slated to be released on PC, Xbox 360 and Playstation 3 on February 7th in North America, and February 10th in Europe.
"Kingdoms of Amalur is a game flying so low under the radar, it takes a Resident Evil 6 demo"
ReplyDeleteHeads up. Do you mean Mass Effect 3?
And really!? That much content...
Might get it :D
My bad. That was Dragon's Dogma xD Eh, they're both cheap ways of getting attention to a game. Ad campaign? WHOT'S THAT?
DeleteDragon's Dogma is looking goooood.
DeleteFrom a gameplay perspective that is.